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UI_1 / Apollo Design System
CONTEXT
About a year and a half ago, I began building my own design library as a space for exploration and experimentation. It’s where I revisit the components I work with every day in my full-time role and rethink them without constraints—testing new ideas, refining interactions, and questioning established patterns.
As this is a purely personal project, it evolves at its own pace: slowly, thoughtfully, and with a strong focus on quality. Over time, it has become both a creative playground and a long-term investment in my craft, helping me sharpen my design thinking while staying curious about the details that often get overlooked in production work.
OUTCOME
Looking ahead, I plan to open this library to a wider audience by publishing it in the Figma Community, turning a personal exploration into a shared resource.
Beyond traditional interface patterns, I want to expand the project into the AR and VR space, using the library as a sandbox to explore spatial interfaces, interaction models, and emerging design constraints. In parallel, I’m working toward the creation of a dedicated widget library, with reusable, well-documented building blocks that can support faster prototyping and more expressive designs.
FIGMA








